Rifts Races in GURPS Terms
Converting the Rifts RCCs and races to GURPS
usually consists of just the attribute
conversion, the MDC to DR conversion (which
is direct 1:1), and then converting the specific
racial powers. One thing I’ll say about
Palladium. Many of the same concepts as GURPS.
Easily converted. I’ve put some of the stranger
powers here, and have converted a few of the
races. Expect more races from Atlantis and England soon.
Dragon Hatchling 447 points
ST+7
Dx+1
IQ+1
HT+2
5 extra Hit Points
DR 40
Night Vision
Winged Flight
See Invisible
Temperature Tolerance lvl 1
Fast Regeneration
Morph lvl 6, skill at IQ, costs 10 fatigue
Morph Memory, 10 forms
Flame Jet (breath weapon) 2d6
10 points of Psi Skills (one-shot only, no psychokinetics)
Magery 2
Dog Boy 45
Sense Magic/Psionic Energy
Sense Supernatural Beings
Minor Psionic
3 Extra Hit Points
Combat Reflexes
Extra Encumberance
-Ley Line Sensitivity
(convert breed-specific advantages case-by-case)
Rifts Sourcebook 1
Simvan 25 points
ST+1
DX+1
HT+2
Intuitive Beast-Rider (see new advantages)
-OPH: Eats Humans
Brodkil 270 points
ST+5
DX+2
IQ-2
HT+1
Imp. To Heat and Cold
Regular Regeneration
Invisibility
-Lazy
-20 Primitive
-Berserk
-Bloodlust
-Impulsiveness
-Greed
Rifts Conversion Book
Bearman 0 points
ST+4
DX-2
IQ-1
HT+1
Night Vision
-Bad Sight
Acute Hearing +2
Acute Smell +3
-Gigantism
Changeling 5 points
ST-2
HT-1
Morph lvl 5 (no morph memory)
-Deadly Secret
-Eunuch
Longevity
-takes 1d fatigue damage per dose of salt
Ratling -20 points
ST-2
IQ+1
Night Vision
Hearing +5
-Dwarfism
-Paranoid
Lizard Man 10 points
Amphibious
DR 5
-Berserk
Eandroth 20 points
DX+2
IQ-1
Temperature Tolerance: Heat
Low Metabolism
Heat Point (see new advantages)
-Impulsiveness
-Gullibility
Gromek 105 points
ST+5
IQ-2
HT+1
4 Extra Hit Points
DR:5
Claws, Teeth (+2)
-Gigantism
-Bully
-General Intolerance
-Megalomania
Winged Flight