Psionics
Psionic Powers Conversions
Rifts treats Psi abilities as spells.
There is no real difference between
the two schools at all. Unfortunately,
this conflicts directly with GURPS rules.
I have included the direct conversions if
you simply want to use Rifts psionics
instead of GURPS psionics.I personally
recommend that new characters be
made with the GURPS psionics rules,
simply because it maintains the
system’s coherence.
Healer Powers
Bio Regeneration 3pts/level
Healing (psi) -40%
cost: 1 /level
Deaden Pain 3pts/level
High Pain Threshold (adv)
duration: 2 minutes/level
cost: 2
Detect Psionics 2pts/level
Seeker Sense (psi) -40%
cost: 1
Exorcism 10pts
Same as Rifts
cost: 10
Healing Touch 3pts/level
Healing (psi) -50%
cost: 3/level
Increased Healing 3pts
Rapid Healing (adv)
effects others only
duration: 1d+2 days
cost: 5
Induce Sleep 1pt/level
Sleep (psi) -25%
cost: 2
Psychic Diagnosis 2pts/level
Diagnosis skill
IQ +1/level
cost: 3
Psychic Purification 25pts
Immunity to Disease
Immunity to Poison (adv)
same description as in Rifts
cost: 5
Psychic Surgeory
see healing touch
Resist Fatigue 60pts
no fatigue (magic unaffected)
duration: 1 hour
cost: all but 1 fatigue at end of duration
Physical Powers
Alter Aura 2pts/level
direct conversion
cost: 2
Death Trance 5pts
suspended animation (same)
cost: 3
Ectoplasm
Telekinesis (psi) -15% visible
cost: 2/1 to maintain
Impervious to Cold
Temperature Tolerance (adv)
-10% leaves mental signature
-40% only to Cold
cost: 3
Impervious to Heat
Temperature Tolerance (adv)
-10% leaves mental signature
-40% only to Heat
cost: 3
Impervious to Poison/Toxin 15pts
Immunity to Poison (adv)
cost: 3
Levitation
Telekinesis -30% only up and down
cost: 2 to cast/1 to maintain
Mind Block
direct conversion from Mind Shield
cost: 3
Night Vision 10pts
NV advantage
cost: 3
Resist Fatigue 2pts/level
+3 Fatigue/level
duration: 1 hour
cost: all fatigue gained by this power is
regained (unmodified ST) at the
end of the duration
Resist Hunger
Does not Eat or Drink -50%
duration 6 hrs
cost: 5
Resist Thirst
Does not Eat or Drink -50%
duration 6 hrs
cost: 5
Summon Inner Strength 30
no fatigue
+3 Hard to Kill
+3 Hit Points
duration: 10 minutes
cost: all but 1 fatigue at end of duration
Sensitive Powers
Astral Projection
direct conversion
duration: 4 hours
cost: 4
Clairvoyance
same
duration: 5 minutes
cost: 8
Empathy 5pts
Empathy (adv)
duration: 2 minutes
cost: 3
Mind Block
Mind Shield
cost: 3 to cast/1 to maintain
Object Read
Psychometry
cost: 3
See Aura
See Aura
cost: 2
See Invisible 5pts
See Invis. (Adv)
duration: 10 minutes
cost: 3
Sense Evil 5pts
see new advantages
cost: 3
Sense Magic 5pts
“
Danger Sense 7pts
Danger Sense (adv)
duration: 10 minutes
cost: 3
Speed Reading 5pts
same as Rifts
cost: 2
Telepahy
same as GURPS
cost: 3/1 to maintain
Super Powers
just get rid of Bio Manipulation, Bio- Regeneration
and Group Mind Block. The rest convert directly
to GURPS. I recommend that NO fatigue be charged
for using the individual Super Psi abilities, simply
because that very few RCCs can use the Psychokinetic
psi abilities. If not, then I would charge a
fatigue of 3 to cast, 1 to maintain all of the
abilities.